Game Description:
Simple prototype platformer where you go through platforming challenges, collect coins, interact with NPCs, and make it to the end of the map.
I had to work on the game physics, interactable coins, NPC interactions, quest lines, and pixel assets in a week as assigned. The goal was to develop a game that used the camera mechanic to lead into rooms of platforming.
This was all done in 1 week as assigned by the University Professor just to demonstrate how quick game designing has to be in the prototype phase.
Overall, the main mechanic in this prototype is using the camera to act as room for each platforming challenge.